
- State of decay 2 facilities how to#
- State of decay 2 facilities mod#
- State of decay 2 facilities upgrade#
- State of decay 2 facilities code#
State of decay 2 facilities how to#
State of Decay 2: How To Manage & Improve Your Community | Base Happiness Guide.


Each map has six bases to check out, and the legacy goals give you an interesting final questline that’s make-or-break for your community.Ĭheckout the tips below. If you’re hungry to see everything the game has to offer, you’ll need to play it at least four times - there are three maps and four legacy goals to complete. If it can’t be skipped, it can be diminished.īasically, I want to take a lot of the frustration out of State of Decay 2. I’m here to tell you that most of that stuff can be skipped. If you’re not careful, your playthrough can easily get bogged down in the boring stuff constant resource runs and fetch quests. It isn’t exactly an open-world zombie action game, and it isn’t exactly a simulation either - it’s somewhere in between, with each new map randomly populated with survivors and enclaves. I don't know how hard it is, but my current assumption is that most of the coding is challenging.State of Decay 2 is a deeply weird game. It would be great if you know exactly what parts of codes are relevant to change, and which changes need to be made.
State of decay 2 facilities upgrade#
Well, now when I took a closer look, I saw that there is an important distinction between "Under construction" (or before being constructed), and when it has been constructed, differentiated byīasically, what I want to say is If somebody has already figured out how to upgrade built-in facilities for certain homes, I would really appreciate your contribution and help!

State of decay 2 facilities code#
I think the code for the kitchen, located in facilities.xml, starts from line 5109 to 7233. I think there were like a 1000 lines + for only the kitchen, and it seemed as if the codes were almost repeating the same things over and over!Īlright, here's an example. I tried to look at facilities, and I didn't understand a thing. , and so on, completely different from Mount and Blade with (try_begin), (else_try), (try_end). Well, the problem is that I find the XML-language very hard to understand. I'm fairly new to modding SoD (started yesterday), and I have found the SoD Extraction tool, I can open XML files with notepad, and I can translate it into BMD by using the program xml2bmd. In terms of realism, what can stop you from changing a room besides from the neglection of putting your effort to it? Or a Watchtower that I can't upgrade to a Shooting Platform (Savini Residence).Īlso the ability to remove built-in facilities would be nice. I do understand that some people think that it's better to let the built-in facilities stay as they are, or else there will be less differences between the home bases, but when I move into a Snyder's Warehouse with a Real Workshop (tier 2) that I can't upgrade, I honestly get a bit annoyed.
State of decay 2 facilities mod#
I've seen that there is a mod like this for State of Decay Breakdown, but I am wondering if anyone of you have figured out how to enable this for the original State of Decay?
